MyRigCheck
Built a production game-compatibility platform that checks 367,825 titles against a detected PC rig and returns FPS estimates, bottleneck analysis, and a Rig Power Score. Designed a deterministic IGDB + Steam read-layer pipeline with phase-based builds, blue-green swaps, and post-swap canaries, then served the catalog through a read-only database gateway with a graceful degraded mode for the self-hosted origin.
Next.js 16 / React 19 / TypeScript / MongoDB / Tailwind CSS 4




